![]() The sequence of actions in an interactionīy default, actions will run in the order in which they have been created. Time after previous stated: the events will proceed after a specified time.With previous: the events will proceed simultaneously.After previous: the events will proceed in order.Click the ‘arrow’ icon to reveal options to change their position in relation to other interactions. Order the action left or right so it runs prior to the previous or after the next action.Īctions can be modified one by one or as a group.Īction operations The sequence of interactions in an eventīy default, interactions will run in the order in which they have been created.Add another action that runs after the previous one.Paste the interactions copied to the clipboardĬlick on the ‘gear’ icon next to an interaction to perform the following operations:Ĭlick the ‘gear’ icon next to the word “Do” to perform the following operations:.Copy event interactions from one event to another for the same UI element.Copy event and its interactions to a different UI element’s event trigger.Add a new interaction(s) for this event trigger.Delete (‘X’) all events defined for the selected elementĬlick on the ‘gear’ icon next to an event to perform the following operations:.The references to the element where they were copied from will change to the one selected. Replace the events by the ones that are at that moment in then clipboard.Copy all events of the selected element to the clipboard.Each interaction can include one or more actions Actions defined for the current interaction.An interaction is a collection of actions and they can also have chains of conditions. Interactions defined for the current event trigger.An element can react to different triggers and inside each trigger, it can execute many actions. Every tab groups actions by event trigger.In the dialog that appears, in the top left-hand corner is the Event trigger and the Action drop-down menus, which are used to define events for a selected element The Events paletteĪll events are created, viewed, edited or deleted in the Events palette once the element has been selected on the Canvas. In this section, you’ll find explanations of operations within the Events palette and Events dialog, as well as the various triggers, actions and effects you can use to make interactive prototypes. Justinmind’s integration with user testing tools.Justinmind’s integration with Azure DevOps.Justinmind’s integration with Atlassian Jira.Justinmind's integration with Photoshop.Justinmind’s integration with Illustrator. ![]() Sharing and syncing UI widget libraries.Creating specifications document templates.Scenarios module: User Flows, Sitemaps and diagrams.Calculated values and conditional logic.Event triggers (gestures) for mobile prototypes.
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